Traveling through the dungeons. Striving for Light
Stripping a dungeon in the surroundings. Very early access.
The game is declared for the Windows platform.
In its inferior state there is. We need to help residents of the village and save them from evil from the dungeons.
The gameplay is a stripping of dungeons in the style of a horn (although a roof is declared – this is not felt).
In the beginning we will be shown a simple combination of control keys and immediately thrown into battle.
When the first dungeon will be over – the hero will be transferred to the village, where he will be invited to overcome new dungeons with increasing complexity.
In fact, now the settlement has no functionality. There is an elder who tells us several phrases after defeating the next location and two NPCs, which, as far as I understood (but this is inaccurate), will improve our physical or magical weapon. At the moment, “improvers” are doing approximately nothing. Having tormented and yet collecting the pack of required stones, they gave me – nothing. Only the blacksmith said casually that in the next campaign they would give me a new weapon – they did not give me. Perhaps it was meant that the item will be available for receipt from monsters, but when they say – you will receive weapons, I am waiting for a weapon.
Passage consists of a trip to complicated biomes. Moreover, each time in a new entry is sent to the same type of location (the sequence of biomas is unchanged), but with a different level of level and randomly selected from the list (as I understood, they make an increased creature from among the inhabitants) an elite.
To pass the location, you need to defeat the corresponding mini-boss. The key to the chest falls from him, which is invariably at the level.
There are levels with real bosses. They are angry, thick, large.
The battle consists of two types of attacks – physical and magical, which in turn depend on the weapon that the hero holds in his hands.
The guns do not differ in stats, but only by the movements that the character makes when applying them. By receiving perks, weapons muvisets can be greatly changed, and not always for the better.
Depending on the type of attack, a scale https://videoslots-casino.co.uk/ of magic or endurance is consumed. The use of impact parameters often leads to a rise in the cost of resource expenses and this introduces an interesting element into the game.
Battles quickly become hardcore, especially if you are not lucky with pumping.
For each hit by our hero, one point of life is removed from him.
What is really done well and promising is a development tree. Here you can pump the maximum amount of health, stats associated with magic and endurance, learn new techniques or strengthen existing.
Each passage of the skills tree is generated again unpredictably and this introduces certain interest in combination with a disorder – when a “bad” alignment of skills falls.
It happens that the levels are saturated with traps. They do not beat enemies, but the hero – yes. It is not difficult to go around them, but you can fly in the heat of battle.
From enemies, bosses, from destroyed surroundings and the most delicious – from chests, development glasses, weapons or inilee can fall out.
A little about a lot of sad
We are sent to the same biomes each time, to about the same opponents (mini-beoss may differ). Go through the same thing very quickly bothers.
The development of the hero is not done as the game is done – you have to start every passage from full zero and hope that good stats in the development tree are cursed. If you have no luck with pumping, you have to naturally pick the most ordinary monsters.
The functional of the village is completely thought out. It is actually not. But you could at least come up with something. At least some mini-quests to search for objects, killing the number of mobs or special opponents, or something else. This would not take a lot of time for implementation, and the process could have changed a lot for the better.
Consider the pros and cons of the game, summarize the results.
+ Simple, but still cute graphics.
+ Good musical and sound accompaniment.
+ Good implementation of different types of weapons and muvssets for them. Good resource management of endurance and mana.
+ Quite diverse opponents and bosses.
+ A perfectly realized idea with random generation of a rolling tree.
What can be both a plus and a minus:
+- At the moment, it is a pungent with all the ensuing features. You need to start from scratch every time. Someone, they say, like it, so I don’t write in clean disadvantages.
+- The game is pretty hardcore. Not plus and not minus, just a fact.
– A very monotonous process without any interesting suddenly or mini-quests, the need to pass the same levels without any development of the hero between the races, although it is stated.
– There is no Russian language. In fairness, there is nothing special to read here, there are enough minimum knowledge of gaming slang.
There are interesting chips (resource management, muvsets, random pumping tree), but so far the game is not impressive. She really needs to add some activities, pumping the hero between deaths. Will it do it? Everything is in the hands of the developers.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.